How do we rotate the camera around x axis 360 degrees, without having to flip the axis, meaning without having the strange flip after we go over +-90 degrees on x axis. Mine behaves exactly the same way spherical coordinates would, I'm using euler angles.
Tried googling, but couldn't find a proper answer, guessing I don't know what exactly to google for, googled 'rotate 360 around x axis', got no proper answers.
References
C++ code:
Video:
https://drive.google.com/open?id=0Bz3F9j1LiPNTS29XSUJoU2taRXc