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Questions tagged [glm]

0 votes
0 answers
6 views

How do I rotate around the instance itself instead of the rotating the entire shader? You can see what I mean by rotating the entire shader in the images below: Here is the main.c: ...
cvolpe's user avatar
  • 1
1 vote
1 answer
300 views

I am following along https://vulkan-tutorial.com/ and just finished the chapter on Uniform Buffers. I tried to change the projection matrix to see the outcome, however, when I change the zFar value in ...
Vulkan_Learner's user avatar
2 votes
0 answers
190 views

I would like to construct a projection matrix for reverse perspective. I'm using OpenGL and tried to modify concepts from this excelent tutorial. I came up with: $$ \begin{bmatrix} 2\frac{(near-M)}{...
Peter's user avatar
  • 21
0 votes
1 answer
144 views

Here is a youtube video showing my problem: youtube.com/watch?v=y8J7VhS2pkM I think I'm either doing the texture lookup on the reflection texture wrong, or the reflection or view matrix is somehow ...
Martin Gerhardy's user avatar
0 votes
0 answers
962 views

I've read multiple tutorials, but I still can't understand how do I properly rotate an object in 3D space on all 3 axis at once. For example, I'd like to give the object a pitch of 60 degrees, yaw of ...
John's user avatar
  • 101
1 vote
0 answers
1k views

How do we rotate the camera around x axis 360 degrees, without having to flip the axis, meaning without having the strange flip after we go over +-90 degrees on <...
Test's user avatar
  • 31
1 vote
1 answer
600 views

On page 89 of David Wolff - OpenGL 4.0 Shading Language Cookbook book, it suggests a way to set up up a Phong shader in the fragment stage. It lists some different matrices to pass via uniform, and I ...
Charlie's user avatar
  • 203
4 votes
1 answer
9k views

I'm new to computer graphics. I played around with OpenGL and now am trying out Vulkan. Basically what I want to do, in 2D is have an 800x800 window, and I want that to represent 800 meters by 800 ...
mikeglaz's user avatar
  • 269

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