Questions tagged [buffers]
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34 questions
0 votes
1 answer
92 views
Index buffer on subset of the full vertex buffer
I am trying to implement the ULR paper. To render a new view I create a triangulated grid consisting of: a regular 32x32 grid (equivalent to a coarse pixel grid), the projected proxy and the projected ...
3 votes
1 answer
1k views
How does the Communication between Monitor and GPU work?
I know that this Topic is highly Hardware dependent, so i am asking for the case that a monitor is connected to a GPU or motherboard via. Displayport/HDMI I would like to know is how the monitor is ...
0 votes
0 answers
518 views
Does RWStructuredBuffer have built-in overflow protection in hlsl?
It appears that reads to indices outside the range of a ComputeBuffer always return 0, and writes to out-of-range indices do not cause any exceptions or runtime errors. Is there built-in range-...
1 vote
1 answer
624 views
What does it mean for a buffer to be "tightly packed"?
I keep running into this phrase when reading specs and tutorials, but I have no idea what "tightly packed" is supposed to mean. Is it simply the opposite of an interleaved buffer? I.e. all ...
5 votes
1 answer
3k views
Binding vs bindless
I was trying to understand what exactly is 'binding'. I found an answer on quora on this. From this, binding basically sounds like sending data from to GPU with help from CPU. I got to know more about ...
0 votes
1 answer
1k views
fastest way to "read only" from buffer
First of all I have a struct which looks like the following: ...
2 votes
1 answer
311 views
Can the framebuffer in OpenGL jargon or its color buffer end up being the one and the same memory location as the one scanned by a display controller?
My understanding is: the 'framebuffer' in OpenGL is a collection of buffers: many (due to swapping or stereo rendering) color buffers, (only one?) z-buffer and (only one?) stencil buffer; each OpenGL ...
2 votes
1 answer
2k views
Sharing memory between compute shader and pixel shader
I am relatively new to compute shaders and gpgpu in general so bear with me if i am missing the point somewhere. The main thing i do not yet understand / see is how to get memory from a compute ...