Skip to main content

Questions tagged [buffers]

0 votes
1 answer
92 views

I am trying to implement the ULR paper. To render a new view I create a triangulated grid consisting of: a regular 32x32 grid (equivalent to a coarse pixel grid), the projected proxy and the projected ...
ElPotac's user avatar
  • 21
3 votes
1 answer
1k views

I know that this Topic is highly Hardware dependent, so i am asking for the case that a monitor is connected to a GPU or motherboard via. Displayport/HDMI I would like to know is how the monitor is ...
Schrottiy's user avatar
0 votes
0 answers
518 views

It appears that reads to indices outside the range of a ComputeBuffer always return 0, and writes to out-of-range indices do not cause any exceptions or runtime errors. Is there built-in range-...
infosizzle's user avatar
1 vote
1 answer
624 views

I keep running into this phrase when reading specs and tutorials, but I have no idea what "tightly packed" is supposed to mean. Is it simply the opposite of an interleaved buffer? I.e. all ...
Jespertheend's user avatar
5 votes
1 answer
3k views

I was trying to understand what exactly is 'binding'. I found an answer on quora on this. From this, binding basically sounds like sending data from to GPU with help from CPU. I got to know more about ...
Abhineet Pandey's user avatar
0 votes
1 answer
1k views

First of all I have a struct which looks like the following: ...
Thomas's user avatar
  • 1,493
2 votes
1 answer
311 views

My understanding is: the 'framebuffer' in OpenGL is a collection of buffers: many (due to swapping or stereo rendering) color buffers, (only one?) z-buffer and (only one?) stencil buffer; each OpenGL ...
user1624691's user avatar
2 votes
1 answer
2k views

I am relatively new to compute shaders and gpgpu in general so bear with me if i am missing the point somewhere. The main thing i do not yet understand / see is how to get memory from a compute ...
AverageGatsby's user avatar

15 30 50 per page