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Questions tagged [frame-buffer]

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I've been working on this hobby game engine in C and Sokol with CGLM for a short while now, and I've ran into a bit of a snag regarding portal rendering. It works as it should when the player camera's ...
swlfur's user avatar
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1 answer
141 views

If we take screenshot of image displayed on a monitor screen, then does it take only framebuffer data? Does the framebuffer data is independent of display screen properties like contrast, brightness? ...
Techie's user avatar
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1 answer
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I have written a relatively simple interactive C program using OpenGL 4.4 with a vertex shader and a fragment shader, running in the CodeBlocks IDE on Windows. I included an FPS counter basically as ...
Simon's user avatar
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1 answer
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I have a scenario with several cameras. Each hold its own color and depth texture. Because the geometry of the environment is expansively procedural generated, I would like to combine cameras with ...
Thomas's user avatar
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1 vote
1 answer
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The setup I have a working bloom shader implemented which creates a fbo with two textures attached to it. The first texture holds the entire scene The other only displays objects which are supposed ...
チーズパン's user avatar
2 votes
1 answer
513 views

I want to do some complicated stuff but have problems with my geometry shader / FBO bindings. To hold it as easy as possible I reduced the code to a minimum. If this works, I could continue the hard ...
Thomas's user avatar
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2 votes
1 answer
311 views

My understanding is: the 'framebuffer' in OpenGL is a collection of buffers: many (due to swapping or stereo rendering) color buffers, (only one?) z-buffer and (only one?) stencil buffer; each OpenGL ...
user1624691's user avatar
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1 answer
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The command, fb-test -f 0 generates and displays a test pattern on the screen. But, the command, ...
abunickabhi's user avatar

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