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Questions tagged [shadow]

Shadows cast by objects in front of lights, whether raytraced, shadow maps, shadow volumes, or any other technique

1 vote
1 answer
65 views

I'm working on a basic single-projection (not cascaded) shadow map in OpenGl to understand the basics. I'm converting my world's AABB bounds to light space, calculating the left/right/top/bottom/near/...
Vercidium's user avatar
0 votes
2 answers
110 views

I am working on a game that works from an isometric perspective. Taking inspiration from other games, I know that purely 2D games can have pretty realistic illusions of depth by placing shadows the ...
ikameanssquid's user avatar
3 votes
0 answers
98 views

I have a CPU-ray tracer and have been struggling to deal with artifacts along facet edges near the terminator (I believe this is a fairly common issue). These were the artifacts I was getting ...
Chris Gnam's user avatar
0 votes
1 answer
63 views

I have a scene with a floating cube and a plane y=0. I want to create a simple planar shadow of the cube on the plane. To do this, I just have to project the vertices of the cube to the plane. I can ...
George's user avatar
  • 101
1 vote
1 answer
240 views

I am currently reading the Ray Tracing in One Weekend tutorial (link), and I am dubious about their fix for shadow acne, which is to ignore ray-geometry intersections that occur at very small times. ...
Christopher Miller's user avatar
3 votes
1 answer
823 views

I am writing a raytracer which is meant to support shadows. Previously, I have naively implemented hard shadows by casting a shadow ray towards the light (+ offset) and seeing if it hits anything ...
Paul Hübner's user avatar
3 votes
0 answers
139 views

situation: I've implemented a Whitted style ray tracing in C. Everything appear to works except the shadow cast by small object on big far objects The problem : red sphere have radius 0.5 orange ...
LesChats's user avatar
6 votes
0 answers
1k views

I'm trying to implement PCSS in OpenGL/GLSL, but I have problems understanding the details especially the conversions between the coordinate spaces. The existing implementations are so different from ...
racz16's user avatar
  • 161

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