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Questions tagged [lighting]

1 vote
0 answers
74 views

I followed learnopengl.com IBL tutorial but implemented in on DirectX11, so every shader was converted from GLSL to HLSL. As a result, I have artifacts with some HDRI images and also as I use bloom ...
John Stoner's user avatar
4 votes
1 answer
119 views

Earlier papers on shading algorithms describe the basic shading model as variations of $$ s = |\cos\theta| $$ See for example "A hidden surface algorithm for computer generated halftone pictures&...
Lukas's user avatar
  • 43
0 votes
1 answer
121 views

I used to render only when changing the positions of the lights and FPS was acceptable, but it turned out that I needed dynamic shadows for animated characters. FPS now does not rise above 58 frames ...
John Stoner's user avatar
1 vote
0 answers
117 views

I have a mesh in my scene. That mesh has an emissive texture mapped on it. For my direct lighting integration, I'll need to sample that mesh. I could sample it uniformly and read the emissive texture ...
Tom Clabault's user avatar
1 vote
1 answer
274 views

I'm trying to implement a basic form of physically based rendering (PBR) and I am using the PBR tutorial from learnopengl dot com as a reference. The PBR I am implementing consists of two parts, ...
unusually_crispy_crisps's user avatar
3 votes
0 answers
423 views

In research on making the rendering of learned radiance fields (e.g., neural radiance fields) faster, many approaches use Spherical Harmonics (SH) to approximate view-dependent color (e.g. baking SH ...
wawaderwaran's user avatar
1 vote
0 answers
92 views

In Final Fantasy 16, a recent video game, when looking towards the setting sun, one sees several circles, which seem like the lens flare that one commonly sees in games. But the most prominent (circle)...
chausies's user avatar
  • 111
1 vote
0 answers
69 views

First of all, I am completely new to this so please excuse me if this is a dumb question. I am following the book Real-Time 3D Rendering with DirectX and HLSL, for now implementing shaders in Nvidia ...
egil87's user avatar
  • 11

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