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Questions tagged [triangulation]

Use for questions related to triangles replacing or making up surfaces

3 votes
0 answers
78 views

Given any set of 3D points, can we always make non-overlapping tetrahedrons from them where the union of tetrahedrons exactly fill the convex hull of the input points? AFAIK, given any set of 2D ...
phqb's user avatar
  • 131
3 votes
1 answer
120 views

I want to triangulate a bounded 2D area in order to interpolate the colors, but unfortunately I'm not a clever mathematician, so I could need some clever idea. Let's have a look at this sample: The ...
U. Windl's user avatar
  • 145
0 votes
1 answer
190 views

I am looking for code or pseudo-code for the generation of genus $k$ tori triangle meshes. I want to get something like in the image here. Book/paper references, code, github links, etc. are all ...
lightxbulb's user avatar
  • 2,711
0 votes
1 answer
230 views

I am making a Software renderer, and I noticed that there is a screen shaking like effect happening. shown in the first video: I tried doing filling without clipping against the small square, and the ...
Serilena's user avatar
2 votes
2 answers
579 views

Is there an algorithm to rasterize triangles into voxels (3D, not 2D) that is linear in the amount of voxels in the output? I.e. given a triangle and a grid, generate the exact voxels that the ...
Makogan's user avatar
  • 1,891
3 votes
1 answer
1k views

I am looking for an algorithm which would smoothly interpolate triangles of a mesh (computed by Delaunay triangulation) where each vertex has some value (elevation in my case). I need it for PDAL ...
Martin Ždila's user avatar
0 votes
0 answers
67 views

I wrote some code which basically computes the color value $c_{t+1,x,y}$ of a pixel at time $t+1$ and position $(x,y)$ by taking adding linear transformations of the values $c_{t,x,y}-c_{t-1,x,y}$, $...
fweth's user avatar
  • 127
3 votes
1 answer
836 views

Assuming I wanted to rasterize a scene of triangles that are all connected that is similar to the image below, what would be an efficient way to do it on a GPU and a CPU? The triangles can be of any ...
Sarah's user avatar
  • 33

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