Skip to main content

Questions tagged [signed-distance-field]

An SDF is a function which takes a position as an input, and outputs the distance from that position to the nearest part of a shape.

1 vote
1 answer
108 views

I have a 2D object for which I have a pre-computed SDF. However, the object may sometimes be scaled non-uniformly. To illustrate the problem: The closest point from $p$ has changed from $q$ to $q'$. ...
Meowmere's user avatar
  • 113
0 votes
0 answers
136 views

I am trying to compute the Gaussian curvature of an SDF. There is a closed formula based on the partial derivatives. It involves computing the adjoint of the hessian matrix. Just to test, I tried ...
Makogan's user avatar
  • 1,891
0 votes
0 answers
54 views

I am wondering if I can use some of the numerical operators (gradient, laplacian, divergence, mean curvature...) and apply it to a point on the 0 iso surface of an SDF in order to tell whether it is a ...
Makogan's user avatar
  • 1,891
4 votes
1 answer
497 views

Note that I am well aware of dual contouring, marching cubes and friends. What I am interested about is if there is an algorithm for placing point samples on the surface of the SDF, i.e. just to ...
Makogan's user avatar
  • 1,891
1 vote
2 answers
453 views

I am trying to implement the Jump Flood Algorithm (JFA) to compute the Signed Distance Field (SDF) of a glyph atlas for font rendering. I managed to set up my framework (OpenglGL-based) for running ...
Chaos's user avatar
  • 141
1 vote
0 answers
314 views

Looking how to utilize as much parallelization processing as possible for the following task: A screen-sized texture is completely black except for blue pixels which are in close proximity to geometry ...
Daniel Cardin's user avatar
2 votes
0 answers
56 views

I am reading NVIDIA's Get3D paper in which they train a ML model to generate 3D models. They mention in "Related Work": Early approaches aimed to directly extend the 2D [Convolutional ...
Nopx's user avatar
  • 121
1 vote
0 answers
65 views

Background: I'm trying to render lightning within a volumetrically rendered cloud. I'm currently using a series of line-segments to represent lightning. At first I used a distance field rendered into ...
Krupip's user avatar
  • 280

15 30 50 per page