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Questions tagged [uv-mapping]

0 votes
1 answer
107 views

I'm trying to figure out a general way to project a rectangular texture into a spherical one centered on the azimuth (UN flag style). As a reference, I have been able to achieve this effect exactly ...
charlieatron's user avatar
1 vote
1 answer
201 views

So in every mesh, the vertices can have UVs, and UVs are a way to store data for each vertex. Basically, at the time of rendering, when the shader runs, it's a way to check some arbitrary data for ...
kyopa's user avatar
  • 141
0 votes
1 answer
396 views

I have the following problem I am currently facing. I am creating the vertices for a cone based on the number of segments and the radius of the base and top. This is done as follows: ...
Anima's user avatar
  • 167
0 votes
0 answers
80 views

I have the following code below, and it generates the following render. I am using a texture test image, and it looks like its just taking the bottom row of pixels of that image and repeating then. It ...
Bryan Potts's user avatar
2 votes
1 answer
144 views

When working with Graphics APIs like OpenGL its common to use an index face set model. That is, multiple faces share adjacent / overlapping vertices by using a list of indices. Most game engines like ...
Sam's user avatar
  • 164
0 votes
1 answer
2k views

I have an 8192x8192 texture atlas that contains 1024x1024 shadow maps aligned side by side. I'm trying to calculate the uv coordinates so that I can sample each shadow map appropriately based on the '...
H3XXX's user avatar
  • 115
0 votes
0 answers
56 views

I am fairly new to CG and 3d art. I'm trying to learn to make good game assets (ie. Low poly count, clean looking) in a cartoon style. I'm making this character as pictured. But his eye is a separate ...
I_Keep_Trying's user avatar
2 votes
3 answers
758 views

I have searched this topic for very long time and have found basically no information on it. If we have a 3d model with a uv layout. What is the basic technique for 3d painting on said model with a ...
Lenny White's user avatar

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