Skip to main content

Questions tagged [texture]

For questions related to textures: procedural generation, encodings, aspect characterisation, filtering, mapping, storage...

0 votes
0 answers
36 views

I have the mixer texture for terrain blending (images attached) and I’m curious how they’re made. Are they procedural (generated by code) or usually hand-painted? Any tips or references would be great....
ffbh's user avatar
  • 1
1 vote
0 answers
44 views

Recently I tried to implement the paper "Real-Time Polygonal-Light Shading Texture" and was confused by the texture part (sections 5.2 - 5.3). In my understanding, the key is to compute: $$...
Hans's user avatar
  • 11
1 vote
0 answers
117 views

I have a mesh in my scene. That mesh has an emissive texture mapped on it. For my direct lighting integration, I'll need to sample that mesh. I could sample it uniformly and read the emissive texture ...
Tom Clabault's user avatar
1 vote
0 answers
44 views

I am looking for an algorithm (also ideas on possible directions are appreciated) which is able to compute the distribution of ellipses on a 2D surface in order to reach a good degree of covering. I ...
StefanoScolari's user avatar
0 votes
3 answers
134 views

Consider the square shown below on the left, which has been textured with the image shown on the right. What are the texture coordinates of the vertices a, b, c, and d? Does anyone know how to answer ...
ODA's user avatar
  • 1
2 votes
1 answer
263 views

I'm working on a 2D (pseudo-3D) raycaster which operates on a 2D tile grid. For each ray sent out, the screen draws a rectangle with a certain height depending on the distance between the camera and ...
Zoler1337's user avatar
0 votes
1 answer
104 views

I am using NVIDIA Nsight to debug my OpenGL state. In the screenshots below: I generate a single texture with the ID 10. I activate ...
William Allen's user avatar
0 votes
1 answer
332 views

Imagine I have two uncompressed, 2D textures A and B with identical sizes and formats. I bind A to texture unit 0, and B to a framebuffer object. If I draw a full-size polygon in that framebuffer with ...
Chifti Saidi's user avatar

15 30 50 per page
1
2 3 4 5
17