I am loading the object from my json file.
var loader = new THREE.ObjectLoader(); loader.load("blue-car.json", function ( car ) { car.position.set(2, 0, 0); car.addTo(world); } ); How can I add the object to my world? In regular three.js it works when I load the json file, but how do I do it in whitestorm?
Update: I tried using the importScene whitestorm method. No errors but it still doesn't show up. Here is an image of logging out a regular plane in whitestorm and the car that is loaded from the json file.
Thank You!

.addToisn't a function ofcar- but it didn't throw an error forcar.position.setwhich suggests that it did load & that it was able to access itspositionfunction or attribute... \$\endgroup\$