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Questions tagged [models]

A representation of an object in 3D space.

0 votes
0 answers
61 views

I have created a model in Blender and exported it as a .fbx file to Monogame, and the colours come out wrong. Here is the model as seen in Blender and as seen in my game respectively: All the settings ...
Depenau's user avatar
  • 111
0 votes
1 answer
103 views

I have a cool 3D model I want to use, but for this program I'm working with, I need it in array form, with each point's coordinates and color value. I've already voxelized the model using this tool, ...
Dinuka Herath's user avatar
4 votes
1 answer
634 views

I would like to make modular corridors and some other objects in my level, to make it easier to construct them. Do I separate walls, floor, and ceiling or make a tube module? How to avoid seams ...
V S Vuca's user avatar
3 votes
2 answers
839 views

Model 1 — all 4-sided polygons Wireframe Gun Model 1 Model 2 — polygons have arbitrary number of sides/vertices Wireframe Gun Model 2
Paneer Handi's user avatar
0 votes
0 answers
81 views

I'm working with 3D models from an existing game with its own proprietary file formats, however the way they work is pretty standard: Skeleton is defined as a set of bones, each bone either has a ...
nigelg's user avatar
  • 1
1 vote
0 answers
442 views

Effectively 100 units in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters I've been in a school project last year and am about to embark on another on UE5, and I'd like to find out ...
VegetableStu's user avatar
0 votes
0 answers
60 views

I've worked with 3D modeling (architectural projects) using SketchUp for 4 years. I'm trying to import the models into Unity and then add the components I want (like colliders, scripts interacting ...
cElu's user avatar
  • 1
1 vote
0 answers
258 views

I'd like to know how I can achieve the effect seen in Kirby's Epic Yarn: All characters use "yarn" as outline which moves to simulate movement etc. How can such an effect be achieved? Could ...
Progga's user avatar
  • 111

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