Well, I watched this video about "Game Theory" some time ago, but the concept got stuck with me to this day.
In one moment of the video (or other similar videos of this channel), it is said that they use this equation (of the prisoner's dilemma) to help calculate the balance of characters in games.
In a resumed way, the video is about the test of two strategies of survival: if type A of blob faces another blob when eating, they share the food equally. If type B of blob faces another blob when eating, type B will take most of the food to itself. And so, the rest of the video is statistically analysing the survival rate of each type.
I tried to find a way of finding a solid equation/formula to calculate the victory rate of certain strategies in a game with little to no success.
The idea would be to use for multiplayer RTS games like Starcraft 2 or Total War.
So, game balancing is something that it can only be done by manually testing and exploring the game, or there is a way of easing things up, like with a mathematical formula?