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Questions tagged [editors]

Editors are pieces of software designed to help create and modify game content. This may include in-house developer tools, or level editors and other tools released to the player community. Use this tag for help creating your own editing tools, or customizing editing workflows in existing engines (such as custom inspectors in Unity)

1 vote
1 answer
70 views

I am currently implementing gizmos in my engine (or rather continuing the implementation I made a year ago). I had implemented a way to choose whether transformations are applied based on local space ...
ostef's user avatar
  • 21
0 votes
1 answer
116 views

This is a new project I just started, so it has no scripts or assets attached to it. As the picture shows the scene view and game view have a different colors. I don't know what I should change, since ...
Maple's user avatar
  • 3
1 vote
2 answers
207 views

I use Shader.SetGlobalVector to modify the behaviour of multiple shaders. I added a MenuItem to change these parameters in ...
Askhento's user avatar
  • 123
0 votes
0 answers
56 views

Following up on a previous question about aligning HeaderAttributes, I've been attempting to slightly offset my own custom header attribute so that it's either to ...
NJJ_002's user avatar
  • 47
0 votes
1 answer
561 views

I'm experimenting with custom editors, and stumbled upon EditorGUILayout.Separator() while trying to figure out how to draw a line near the top of my inspector ...
NJJ_002's user avatar
  • 47
0 votes
0 answers
103 views

I have a folder full of images that I want to keep ready in a script. The Unity way to do this is to have a MonoBehaviour with, for example, a ...
AyCe's user avatar
  • 111
1 vote
1 answer
292 views

I'm working on a game that uses a lot of high-intensity and pastel color language, and unfortunately, the navigation mesh is doing the same thing! There's a good bit of eye strain there. If I could ...
Michael Macha's user avatar
0 votes
1 answer
1k views

I'm coming from Unreal, and in Unreal you can use the constructor to make logic that is called in editor (as well as when beginning play). This is useful for some things, but Unity documentation says ...
Alexandre's user avatar
  • 150

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