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Questions tagged [geometry-shader]

A geometry shader creates a list of vertices from a given set of input vertices in the rendering pipeline.

1 vote
0 answers
104 views

I am trying to simulate a page curl effect in my custom OpenGL based rendering engine. I initially implemented the version described in the paper "Turning pages of 3D electronic books" where ...
Chaos's user avatar
  • 153
0 votes
1 answer
832 views

Using DX11 I have this line starting with TC = txDiffuse in a geometry shader that generates the error message. Can someone explain me the problem or if it is not possible to sample in geometry shader ...
philB's user avatar
  • 331
0 votes
0 answers
174 views

Does anyone have any idea how to implement a shader that manages to make this effect in Unity? I found a post that explains, but I'm still learning shaders so I didn't really understood how to go ...
Arthur Leandro's user avatar
-1 votes
1 answer
275 views

Is it possible with HLSL (or other popular shader languages) to pass instead of an image, an equation that would define the pixel color / position output by the shader? This would allow for more ...
alaokastrail's user avatar
0 votes
0 answers
193 views

This is a follow-up to this question. The geometry shader is performing fantastically, but now I've lost the ability to display more than one tile type at once (the last one in the visible array is ...
Casey's user avatar
  • 2,095
0 votes
1 answer
628 views

I have a shader that takes an array of points. At each point, a geometry shader creates a quad oriented towards the camera. This works fine when the camera and point are at around the same Y value, ...
Basic's user avatar
  • 1,287
0 votes
1 answer
408 views

So I was follow the roystan grass shader tutourial and although it works well I don't understand the use for it. From what I understand the shader is basically just a flat plane that calculates grass ...
Bobby B's user avatar
  • 21
1 vote
0 answers
366 views

In Unity I'm planning on using a geometry shader for processing points into quads and can't quite figure out why I'm not getting output from my geometry shader. I've edited it down to a minimum ...
Fraser's user avatar
  • 111

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