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Questions tagged [joystick]

A form of directional input consisting of a stick that pivots from a fixed position. May or may not have buttons on top or on its base.

2 votes
0 answers
105 views

I’m developing an accessibility app that allows users to navigate Windows using a game controller. The app works by using the left joystick to move the mouse and the right joystick to perform actions (...
DJx's user avatar
  • 21
1 vote
0 answers
96 views

The situation: We need to use a new game controller (with a joystick only) hardware on Windows IoT. In the properties of "Game Controllers", moving the joystick is visible in the displayed ...
Justin Forgplay's user avatar
0 votes
1 answer
1k views

The Goal (for context) Get input from a USB joystick device in the Unity Game Engine and activate Force Feedback functionality on the joystick from Unity. The Method I am using the SharpDX.DirectInput ...
Ben's user avatar
  • 111
0 votes
0 answers
61 views

There is this reaction time test app that calculates the reaction time from the time you press a button, it works with the joystick buttons except for the directional buttons, this is the app: https://...
Amine Messai's user avatar
1 vote
1 answer
102 views

First of all, here's the video of what my problem really is. (Sorry for bad quality) As you can see, the red circle is the center of the visual joystick. The green one indicates my finger and the ...
Arian_ki's user avatar
  • 691
0 votes
1 answer
2k views

I created a 3D mobile project, so I used my own joystick script, I also tried joystick from asset store. The problem is that the stick image of joystick doesn't move at all, in this case it's ...
Silz's user avatar
  • 37
0 votes
1 answer
133 views

I need to be able to get the given input's distance inside the joystick, bounded within -100% and 100% and an unbounded version of it, get the position of where the mouse's position projects to the ...
random person's user avatar
0 votes
0 answers
434 views

I am using two Joysticks. One for the character's movement and rotation and the other for the character's rotation and shooting. On the joystick I use for movement and rotation, the character turns ...
gunza's user avatar
  • 13
1 vote
1 answer
88 views

I got a joystick displayed in the image below with range -1 to 1. Green area is 80% of the total circle and yellow area is 20%. I want to get corrected values for both areas. For example: If given ...
VK321's user avatar
  • 113
0 votes
1 answer
271 views

I'm working on a game where the input is done via a joystick. Normally, one would snap the players rotation to the angle that the joystick is pointing, but for my game's purpose, I have to lerp to the ...
thatGuy's user avatar
  • 25
3 votes
2 answers
389 views

Is there any reason why a Steam Controller would think it has two hats? The pad on the left is HAT 0, as expected. Note that the pad on the right is not a HAT/DPAD, it is two axes (Axis2 and Axis3) ...
Bram's user avatar
  • 3,744
0 votes
1 answer
420 views

I use joystick mechanic. What I want to do is: Translating my object forward when my joystickInput.magnitude is increasing. Translating backward when my ...
anónimo's user avatar
0 votes
1 answer
199 views

I am having trouble understanding how to trigger a UI button with a specific joystick key only. Currently i have a pause menu in which i have several buttons. By pressing start i set the game time ...
FSic's user avatar
  • 188
0 votes
0 answers
125 views

I'm trying to detect when a player taps vs tilts the analog stick. Ultimately, I'm trying to implement controls like Super Smash Bros. Melee. On top of this, I also want to incorporate an input buffer ...
Kory's user avatar
  • 1
0 votes
1 answer
148 views

I am using an XBox 360 gamepad for Windows. I am having an issue with the following legacy code base, which relies on JOYINFOEX, ...
DHarding's user avatar

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