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Questions tagged [kotlin]

Kotlin is a statically typed programming language that can be compiled into Java Bytecode or JavaScript source code. It is fully interoperable with Java and Android libraries.

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0 answers
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I'm using HillHeightMap to generate a heightmap. I found a way to generate an alphamap based on a heightmap. This is how I create the material ...
Jason Crosby's user avatar
0 votes
1 answer
205 views

I wonder how do I implement data persistence in 2d game. I am not using any engine, just pure Kotlin and OpenGL for rendering, so it is more of a software architecture question. The case: Character ...
Steyrix's user avatar
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0 votes
1 answer
540 views

I am writing simple tiled map based game using LWJGL and Kotlin. I am testing out different collision detection algorithms and avoid using out of box solutions for personal reasons. I figured out that ...
Steyrix's user avatar
  • 279
0 votes
1 answer
170 views

I will simply leave a clip of it as it's easier than describing the problem. https://i.sstatic.net/bBAVC.jpg This is All the code that i have ...
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1 answer
133 views

I need to be able to get the given input's distance inside the joystick, bounded within -100% and 100% and an unbounded version of it, get the position of where the mouse's position projects to the ...
random person's user avatar
-1 votes
1 answer
288 views

I currently have this code which I copied from Rosetta code: ...
random person's user avatar
0 votes
1 answer
142 views

the getNeighbors and isOutOfBounds function works fine as far as my tests go but for some reason the game never works as ...
random person's user avatar
0 votes
1 answer
165 views

I am playing around with PBR materials and I cant get them to work correctly. When I create a material using PBR the model appears gray in game. Any ideas on why I’m not getting the same result? ...
Jason Crosby's user avatar
0 votes
2 answers
189 views

I'm using LWJGL and JOML to create a 3D view of hexagons whose positions lie on a torus. I have a number (NxM) hexagons, whose centres and normals I have calculated to be placed on the torus to ...
Mark Fisher's user avatar
0 votes
1 answer
65 views

I am using Canvas in my android game. When I remove a no longer displayed entity in my entity list, all other entities are flickering for a brief time. When it's not removed, there is no such problem. ...
DeveloperKurt's user avatar
1 vote
2 answers
815 views

I've been trying to create a deterministic, fixed gameloop. The game loop should run TICK_RATE # of physics updates per second, and then render as quickly as possible (didn't do interpolation yet). ...
Edward's user avatar
  • 13
-2 votes
2 answers
540 views

let's say that I have a big main class with a lot of variables, subclasses, etc... in it. Like "IngameScreen" What if this class is passed as a parameter very often for each frames ? For example ...
user129961's user avatar
1 vote
1 answer
61 views

I have a method, which runs the action MenuScreen at the very end. It never fires. Why is that? ...
Sandra's user avatar
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