Questions tagged [preload]
The preload tag has no summary.
19 questions
0 votes
1 answer
282 views
How can I load assets dynamically on user's input in LibGDX HTML?
I am working with LibGDX and GWT and I am trying to publish my app as a HTML webapp, it has many assets with around hundred of folders, now I want to load them dynamically (user input is sent to JSNI, ...
1 vote
2 answers
15k views
Preload scene in unity
I have a game with two scenes, menu and maingame. I have uploaded the game to googleplay. However when I open the game and click on the play button in the menu scene, the next scene (maingame) takes ...
11 votes
4 answers
4k views
Why do prefabs speed up loading?
I have a scene with a massive terrain. It took a long time to load (approximately 60 seconds) when I pressed play. I am in the editor. I prefabbed it. Now it only took about 5 seconds to load when ...
-1 votes
2 answers
2k views
How to stop a object with progress bar so it can start instantly in unity [closed]
I have created a gameobject(cube) and written code to move,mean while the processbar get loading.when the processbar is loaded fully then the object should stop moving.Can anybody please help me ...
0 votes
1 answer
2k views
Cocos2d how to correctly preload a spritesheet before the scene start?
I'm working on a game with Objective-C and Cocos2d, the game has a huge number of images, and obviously as I add images on the spritesheet (well yes I'm using spritesheets) the loading time get longer,...
0 votes
1 answer
800 views
Cocos2d patterns for simple texture management
I'd like to simplify the way I preload image resources in my Cocos2d based iOS apps. I've created a small object the just wraps a few of CCTextureCache's methods. It looks like this: ...
0 votes
1 answer
679 views
Android Loading Screen: How do I use a stack to load elements?
I have some problems with figuring out what value I should put in the function: ...
8 votes
5 answers
12k views
What is the logic behind the 'Loading' scenes in games?
I'm making my first game, it's a tower defense type of game, using Unity game engine and taking Fieldrunners as a reference. I would like to know more about the functionality behind 'Loading' scenes ...