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Questions tagged [selection]

Selection methods, eg. in RTS games

2 votes
1 answer
121 views

I'm a fairly new game developer, and I've been working on a custom mesh editing system. I've been able to implement edge bevelling (almost, stuck on a division by zero problem), Catmull-Clark ...
KING MOOSE's user avatar
0 votes
1 answer
792 views

I wish to allow the user to select multiple units by click and drag as most RTS do. The issue I have is that the tutorials are either in 2D or only use the ...
Matthieu Raynaud de Fitte's user avatar
2 votes
1 answer
854 views

For practice, I'm trying to remake the character select screen from Street Fighter II. I managed get it working with a Grid Layout Group, ScriptableObjects, and some scripts to have the 1P cursor ...
JSparks's user avatar
  • 199
1 vote
1 answer
325 views

I am making a turn-based tactical game (think something like X-Com) and I am currently trying to figure out how to handle mouse input in a clean way without a mess of if-statements. I have a lot of ...
sistergodiva's user avatar
1 vote
1 answer
184 views

I have a sprite with Phaser.Physics.P2 enabled, using a custom shape loaded with loadPolygon() from a ...
Kendall's user avatar
  • 121
4 votes
1 answer
174 views

I'm trying to improve my algorithm for selecting points in perspective view mode (OpenGL/Qt/C++). The current implementation works as follows. The user clicks on a certain ...
Ailurus's user avatar
  • 301
12 votes
3 answers
1k views

I'm working on setting up an active outline in my 3d engine, a highlight effect for selected 3d characters or scenery in the screen. After working with the stencil buffer and getting some ...
nils's user avatar
  • 221
2 votes
2 answers
15k views

I'm trying to figure out how I can make a custom UI element identify when it has been selected or deselected. Classes such as Selectable inherit from the ...
Douglas Gaskell's user avatar

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