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Questions tagged [side-scroller]

A game where the action is viewed from a side-view camera angle. On-screen characters generally move from the left side to the right.

1 vote
0 answers
211 views

I've been learning Godot and game dev as a whole since the start of this year and I've sunk dozens of hours into practicing making games in it, lately I've set out to make a very small sort of "...
buzzbuzz20xx's user avatar
0 votes
0 answers
154 views

I'm looking for a way to implement a fighter-jet like movement behavior for my non-player entities in my 2D side-view shoot-em-up. I.e. enemy entities (say jets or planes) can't suddenly change their ...
Christian Finke's user avatar
2 votes
1 answer
3k views

I would like to create a 2D Sidescrolling map, like one for a platformer, but for a shooter game. At first I thought I could just draw a big map based on a tilemap and make the player and the enemies ...
pion's user avatar
  • 55
0 votes
1 answer
839 views

I want to be able to modify the A* pathfinding in a way that I can get my NPC from his current position to any point that's within reach. The tricky part is that this takes place in a side-scrolling ...
ggg's user avatar
  • 1
1 vote
0 answers
741 views

Question it’s about "Shot em up" style game (For example: Tyrian) also known as Top-Down shooters. These games in the past mostly exist as top down concept, it means player object can move ...
streng's user avatar
  • 31
0 votes
1 answer
227 views

I am trying to figure out how can I make a side-scrolling view in Pygame. If I am moving right or left, I want the portion of the level shown on-screen to shift to follow the player character. Here ...
Habib Ismail's user avatar
1 vote
1 answer
243 views

I am creating a simple game in JS, something like the flappy bird :) For pipe scroll, I am using a linear tween. I noticed that the speed of the pipes are different across different smartphone ...
igobivo's user avatar
  • 111
0 votes
1 answer
732 views

The levels in Castlevania games, you walk forward and then come to a point on the level where the screen stops scrolling but is not a deadend and there's no door either. They just wanted to transition ...
g_b's user avatar
  • 369

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