Questions tagged [shoot-em-up]
A genre of action game typically involving the player controlling an entity which must shoot down waves upon waves of incoming enemies that come into the field. Most easily distinguished from first/third person shooters by the presence of a 2D playing field.
29 questions
9 votes
6 answers
4k views
How can I encourage players to play optimally against bosses?
I am making a shoot em up game with an aerial view. It’s main gimmick is that, instead of working like a machine-gun, your character throws a boomerang that hit the enemies both on the way there and ...
1 vote
0 answers
741 views
Shot em up! Vertical or Horizontal "side scrolling"?
Question it’s about "Shot em up" style game (For example: Tyrian) also known as Top-Down shooters. These games in the past mostly exist as top down concept, it means player object can move ...
1 vote
3 answers
1k views
How/whether to pool bullets for a shmup in Unity?
I'm working on my first Unity project, which (maybe naively) I decided to make a shmup. I've been doing a lot of reading about Unity, and about object pools, and about using components to control ...
1 vote
1 answer
959 views
How to store level data in a libgdx game if implementing ECS pattern
I am writing a beat'em up like game in Libgdx while following the ECS pattern brought up by ashley. For setting up the stage, I am using TileMap and Tiled. An object layer for collisions, and a tile ...
1 vote
3 answers
2k views
Simple way to shoot bullets from a ship at angles for shoot em up
Just like the title says. I'm working on a shoot em up for a personal project, and I can't seem to get this to work. I don't have any code for it, but I do have the code to make my ship shoot, but ...
1 vote
1 answer
879 views
SHMUP: who's in charge of collision detection? [duplicate]
Simple design question here: In a Shoot'Em Up, where you often have to deal with hundreds of bullets / missiles / weird flying stuff, who's in charge of detecting collisions? The weapon or the ship? ...
3 votes
3 answers
4k views
How do I write a wave-spawning system for a shoot-em-up?
I recently played Knightmare Tower and was amazed by the way how different monsters are beign spawned. I'm aware of time-based and count-based spawing systems in shoot-em-ups. Count-based systems ...
1 vote
2 answers
1k views
android 2d bullet-spawn (shooting)
This will be a quick question since Im pretty sure I'm overlooking something small that I for some reason cant see. My sprite is moved using a joystick, and I want my sprite to be able to shoot. I've ...