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Questions tagged [shoot-em-up]

A genre of action game typically involving the player controlling an entity which must shoot down waves upon waves of incoming enemies that come into the field. Most easily distinguished from first/third person shooters by the presence of a 2D playing field.

9 votes
6 answers
4k views

I am making a shoot em up game with an aerial view. It’s main gimmick is that, instead of working like a machine-gun, your character throws a boomerang that hit the enemies both on the way there and ...
Alexis Mercado's user avatar
1 vote
0 answers
741 views

Question it’s about "Shot em up" style game (For example: Tyrian) also known as Top-Down shooters. These games in the past mostly exist as top down concept, it means player object can move ...
streng's user avatar
  • 31
1 vote
3 answers
1k views

I'm working on my first Unity project, which (maybe naively) I decided to make a shmup. I've been doing a lot of reading about Unity, and about object pools, and about using components to control ...
StrixVaria's user avatar
1 vote
1 answer
959 views

I am writing a beat'em up like game in Libgdx while following the ECS pattern brought up by ashley. For setting up the stage, I am using TileMap and Tiled. An object layer for collisions, and a tile ...
sonirico's user avatar
  • 113
1 vote
3 answers
2k views

Just like the title says. I'm working on a shoot em up for a personal project, and I can't seem to get this to work. I don't have any code for it, but I do have the code to make my ship shoot, but ...
Martin's user avatar
  • 33
1 vote
1 answer
879 views

Simple design question here: In a Shoot'Em Up, where you often have to deal with hundreds of bullets / missiles / weird flying stuff, who's in charge of detecting collisions? The weapon or the ship? ...
lvictorino's user avatar
  • 2,624
3 votes
3 answers
4k views

I recently played Knightmare Tower and was amazed by the way how different monsters are beign spawned. I'm aware of time-based and count-based spawing systems in shoot-em-ups. Count-based systems ...
Vlad's user avatar
  • 209
1 vote
2 answers
1k views

This will be a quick question since Im pretty sure I'm overlooking something small that I for some reason cant see. My sprite is moved using a joystick, and I want my sprite to be able to shoot. I've ...
Green_qaue's user avatar
  • 1,933

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