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Questions tagged [ssao]

Screen-space ambient occlusion.

1 vote
1 answer
2k views

So, I'm implementing SSAO as part of my rendering pipeline using OpenGL/GLSL. It works pretty well when I have a camera that takes up the entire screen. However, when my camera is smaller than the ...
Danny's user avatar
  • 123
0 votes
0 answers
849 views

I've tried both the built-in unity ambient occlusion that comes with the post-processing stack, as well as another one ported from the Microsoft MiniEngine by someone: https://github.com/keijiro/...
David C.'s user avatar
  • 116
0 votes
1 answer
203 views

I am currently trying to understand the following wierd result. This is basically from deferred shading in monogame/XNA. For Comparison I also write the ViewSpace Position in a Buffer and the ...
reiti.net's user avatar
  • 188
0 votes
1 answer
187 views

I am trying to add ssao effect to a visualization application but there are errors in resulting image. I am using code from https://github.com/nvpro-samples/gl_ssao . Errors occur in rapidly changing ...
Mycz's user avatar
  • 3
4 votes
0 answers
409 views

I'm attempting to implement screen-space ambient occlusion by the method shown here. My SSAO shader program is the one part that isn't working. Here are the outputs of the initial rendering pass, ...
Mac O'Brien's user avatar
4 votes
1 answer
1k views

I have a strange issue in my engine where my SSAO effect will extremely darken or lighten based on my camera angle: In that example, I'm just outputting the ssao texture to the screen. The texture is ...
Yattabyte's user avatar
  • 1,043
2 votes
1 answer
3k views

I'm trying to implement SSAO in my application but it doesn't look as it should. I think that the problem is with depth buffer linearization but I tried almost all methods which I found on the Web and ...
Harry's user avatar
  • 690
8 votes
1 answer
3k views

I try to create an SSAO effect in my game engine (DirectX 11, C++), based mainly on gamedev.net tutorial by José María Méndez. Unfortunately, it doesn't cover texture-creating problem (normals, ...
PolGraphic's user avatar

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