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Questions tagged [triangulation]

0 votes
1 answer
116 views

I'm making a building game and the terrain and modelling system are based on cubes made out of 8 corners each. Players can manipulate the corners to make other shapes. When you take a quad (ABCD), ...
Paulo Vinícius Bettio's user avatar
0 votes
1 answer
289 views

I'm trying to figure out a way to simplify any 2D mesh during runtime in Unity with broken up topology so that it will have more uniform topology and retain as much of its original shape as possible. ...
niko nemanja's user avatar
-1 votes
1 answer
336 views

https://github.com/ssloy/tinyrenderer/wiki/Lesson-2-Triangle-rasterization-and-back-face-culling I cannot figure out how we go from uAB-vector + vAC-vector + PA-vector = 0 to the linear system with ...
Bluebomber357's user avatar
1 vote
1 answer
159 views

I'm in the very early stages of writing a 2d tile-based game using Allegro. I've hacked the Allegro source to allow me to specify tint values at each corner of a bitmap, however the resulting image ...
stusmith's user avatar
  • 111
1 vote
1 answer
366 views

Based on two given triangles, I would like to calculate a quad that can be used as a 'fat' line for the edge between the triangles. I have googled around and while it is very easy to draw lines in ...
Paul Spain's user avatar
2 votes
0 answers
885 views

I'm trying to implement the Bowyer-Watson point insertion version of the Delaunay triangulation algorithm, but in 3D. I previously implemented the 2D version without problems, but when transitioning ...
Yattabyte's user avatar
  • 1,043
0 votes
1 answer
110 views

I am making simple game - kind of race game, where you see from the "sky" your sprites with circle Box2D bodies attached and they have to move along some path/track. My idea was to detect if they will ...
Łukasz Motyczka's user avatar
4 votes
4 answers
2k views

Is there someone who know/have an algorithm which can perform terrain triangulation like on the example image right under (there is a secondary image as well). The reason I say "Dynamic" is because I ...
vallentin's user avatar
  • 380

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