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3Dave
  • Member for 15 years, 2 months
  • Last seen more than a week ago
17 votes
2 answers
688 views

Coding for a really, really high-resolution display array

14 votes
2 answers
10k views

Collision detection and response in an Entity System

10 votes
2 answers
10k views

Refractive glass shader

8 votes
2 answers
2k views

Particles/instancing groups in an Entity/Component system

6 votes
1 answer
2k views

How can I implement real-time mutual object reflection?

4 votes
1 answer
807 views

Static "LoD" hack opinions

3 votes
1 answer
3k views

State / Screen management in Entity Component Systems

2 votes
0 answers
1k views

ECS, databases, XML and serialization [closed]

2 votes
1 answer
723 views

GLFW mouselook under OSX

2 votes
2 answers
1k views

Transforming bounding spheres

2 votes
1 answer
650 views

Unity + Oculus Rift - Setting field of view or rendering part of display

1 vote
1 answer
311 views

synchronizing view state between nodes in a rendering cluster

1 vote
1 answer
677 views

glIsBuffer unexpected result

1 vote
0 answers
325 views

FreeGLUT keyboard IO timing and synchronization

1 vote
1 answer
3k views

Infinite / Treadmilling Hexagonal Grid

0 votes
1 answer
2k views

CG/CGFX to GLSL

0 votes
0 answers
2k views

Unity - OnRenderImage hides UI

0 votes
1 answer
7k views

Unity3D - override main camera rendering for compositing effect