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TheSuperHackers
/
GeneralsGameCode
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electronicarts/CnC_Generals_Zero_Hour
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Merge Generals and Zero Hour code into one
#555 ·
xezon
opened
on Mar 31, 2025
12
Replicate relevant GenTool fixes and improvements
#850 ·
xezon
opened
on May 13, 2025
11
Issues
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state
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open
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Open
Closed
Palm trees don't sway in the fog
Bug
Something is not working right, typically is user facing
Something is not working right, typically is user facing
⚠️ Triage
Issues requiring initial review and prioritization
Issues requiring initial review and prioritization
Status: Open.
Bug
#2490
In TheSuperHackers/GeneralsGameCode;
·
githubawn
opened
on Mar 26, 2026
Fix incorrect low and high values for GameClientRandomVariable
Minor
Severity: Minor < Major < Critical < Blocker
Severity: Minor < Major < Critical < Blocker
Status: Open.
Task
#2481
In TheSuperHackers/GeneralsGameCode;
·
Caball009
opened
on Mar 21, 2026
BitFlags::anyIntersectionWith is a duplicate of BitFlags::testForAny
Investigate
Refactor
Edits the code with insignificant behavior changes, is never user facing
Edits the code with insignificant behavior changes, is never user facing
Status: Open.
#2468
In TheSuperHackers/GeneralsGameCode;
·
xezon
opened
on Mar 17, 2026
Change in ParticleSystemManager may crash the game in headless mode
Bug
Something is not working right, typically is user facing
Something is not working right, typically is user facing
Crash
This is a crash, very bad
This is a crash, very bad
Gen
Relates to Generals
Relates to Generals
Investigate
Major
Severity: Minor < Major < Critical < Blocker
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
Relates to Zero Hour
Status: Open.
Bug
#2467
In TheSuperHackers/GeneralsGameCode;
·
Caball009
opened
on Mar 17, 2026
Burning trees deal unexpected large amount of damage
Bug
Something is not working right, typically is user facing
Something is not working right, typically is user facing
Investigate
ZH
Relates to Zero Hour
Relates to Zero Hour
Status: Open.
Bug
#2466
In TheSuperHackers/GeneralsGameCode;
·
ZHRaDaR
opened
on Mar 16, 2026
Save game from 2026-02-27 weekly fails to load on builds before 2026-02-27
Bug
Something is not working right, typically is user facing
Something is not working right, typically is user facing
Investigate
Major
Severity: Minor < Major < Critical < Blocker
Severity: Minor < Major < Critical < Blocker
Saveload
Is Saveload/Xfer related
Is Saveload/Xfer related
ZH
Relates to Zero Hour
Relates to Zero Hour
Status: Open.
Bug
#2465
In TheSuperHackers/GeneralsGameCode;
·
githubawn
opened
on Mar 15, 2026
RETAIL_COMPATIBLE_XFER_SAVE=0 crashes silently on savegame
Bug
Something is not working right, typically is user facing
Something is not working right, typically is user facing
Crash
This is a crash, very bad
This is a crash, very bad
Critical
Severity: Minor < Major < Critical < Blocker
Severity: Minor < Major < Critical < Blocker
Saveload
Is Saveload/Xfer related
Is Saveload/Xfer related
ZH
Relates to Zero Hour
Relates to Zero Hour
Status: Open.
Bug
#2464
In TheSuperHackers/GeneralsGameCode;
·
githubawn
opened
on Mar 15, 2026
AIGroup::groupMoveToPosition() The size of the group rectangle for the tighten operation is considered invalid
AI
Is AI related
Is AI related
Bug
Something is not working right, typically is user facing
Something is not working right, typically is user facing
Gen
Relates to Generals
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
Relates to Zero Hour
Status: Open.
Bug
#2462
In TheSuperHackers/GeneralsGameCode;
·
diqezit
opened
on Mar 15, 2026
Most props don't have proper lighting when it hit by the shroud clearing radius
Bug
Something is not working right, typically is user facing
Something is not working right, typically is user facing
Gen
Relates to Generals
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
Is Rendering related
ZH
Relates to Zero Hour
Relates to Zero Hour
Status: Open.
Bug
#2461
In TheSuperHackers/GeneralsGameCode;
·
AdrianeYves
opened
on Mar 15, 2026
Bink FMVs are stretched
Status: Open.
#2456
In TheSuperHackers/GeneralsGameCode;
·
seacat17
opened
on Mar 14, 2026
Terrain change because of the scaffolds and made the huge hills to disappear
Bug
Something is not working right, typically is user facing
Something is not working right, typically is user facing
Design
Is a matter of game design
Is a matter of game design
Minor
Severity: Minor < Major < Critical < Blocker
Severity: Minor < Major < Critical < Blocker
OngoingDiscussion
Requires further discussion
Requires further discussion
ZH
Relates to Zero Hour
Relates to Zero Hour
Status: Open.
Bug
#2453
In TheSuperHackers/GeneralsGameCode;
·
AlseeAns
opened
on Mar 13, 2026
"Unit under attack" alarm fires too often
Bug
Something is not working right, typically is user facing
Something is not working right, typically is user facing
Status: Open.
Bug
#2452
In TheSuperHackers/GeneralsGameCode;
·
Skyaero42
opened
on Mar 13, 2026
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