I'm trying to generate a piled stone wall that follows a curve with geometry nodes. Currently my approach is to generate points along a curve, then instance volumes along that curve. From there I use a Distribute Points in Volume node to generate points in each volume instance along the wall so I can instance geometry on each of those points.
The issue that I am having is that the points generated by Distribute Points in Volume are the same for all the volume instances along the curve. I would like for the distribution to be random for all the volumes but I cannot work out how to change the seed per instance.
How can I vary the seed per instance? Or if there is a better way of achieving this please let me know. Thanks

