Skip to main content
edited tags
Link
Marty Fouts
  • 34k
  • 10
  • 40
  • 87
Tweeted twitter.com/StackBlender/status/1458947663781584897
Became Hot Network Question
edited title
Link
vklidu
  • 37.6k
  • 1
  • 68
  • 149

Help me How to get the right LED light appearance right

added 370 characters in body
Source Link

I’m trying to create an instructional video about one of our boards and wanted to show the name (and later on the diagnostic patterns) of the LEDs on the board. I have three colours, red, green, blue, and despite the materials have an overall similar structure (except for the colour), the result of the emission and the compositing is completely different one from the other.

Where am I lost? What am I doing wrong? These are the images of the LEDs:

Red LED

Green LED Blue LED

The most satisfactory one is the green, and the least satisfactory the blue which seems to have no bloom whatsoever. The three LEDs have a different model but the issue does not depend on the model, as I have applied the blue material to the green LED without ay improvement.

Here are the Nodes I used in the shader: Green Shader setup

And the compositor nodes: enter image description here

The super odd thing (to my eyes, at least) is that I had to use a threshold of 2 as despite the blue material has a much higher emission value in comparison to the green and red (50 vs 15), the glare effect disappears if I set the threshold higher than 4.9 (say, 5).

Thanks to everyone who can help me shed some light on this doubt.

Edit: just to clarify, this it the real appearance of the device:

enter image description here

so practically, the opposite of my render. However, I'm not after photorealism but at least I'd like to have a more evident glow around the blue lights. I'm open to any solution (compositing, render layers, etc.)

I’m trying to create an instructional video about one of our boards and wanted to show the name (and later on the diagnostic patterns) of the LEDs on the board. I have three colours, red, green, blue, and despite the materials have an overall similar structure (except for the colour), the result of the emission and the compositing is completely different one from the other.

Where am I lost? What am I doing wrong? These are the images of the LEDs:

Red LED

Green LED Blue LED

The most satisfactory one is the green, and the least satisfactory the blue which seems to have no bloom whatsoever. The three LEDs have a different model but the issue does not depend on the model, as I have applied the blue material to the green LED without ay improvement.

Here are the Nodes I used in the shader: Green Shader setup

And the compositor nodes: enter image description here

The super odd thing (to my eyes, at least) is that I had to use a threshold of 2 as despite the blue material has a much higher emission value in comparison to the green and red (50 vs 15), the glare effect disappears if I set the threshold higher than 4.9 (say, 5).

Thanks to everyone who can help me shed some light on this doubt.

I’m trying to create an instructional video about one of our boards and wanted to show the name (and later on the diagnostic patterns) of the LEDs on the board. I have three colours, red, green, blue, and despite the materials have an overall similar structure (except for the colour), the result of the emission and the compositing is completely different one from the other.

Where am I lost? What am I doing wrong? These are the images of the LEDs:

Red LED

Green LED Blue LED

The most satisfactory one is the green, and the least satisfactory the blue which seems to have no bloom whatsoever. The three LEDs have a different model but the issue does not depend on the model, as I have applied the blue material to the green LED without ay improvement.

Here are the Nodes I used in the shader: Green Shader setup

And the compositor nodes: enter image description here

The super odd thing (to my eyes, at least) is that I had to use a threshold of 2 as despite the blue material has a much higher emission value in comparison to the green and red (50 vs 15), the glare effect disappears if I set the threshold higher than 4.9 (say, 5).

Thanks to everyone who can help me shed some light on this doubt.

Edit: just to clarify, this it the real appearance of the device:

enter image description here

so practically, the opposite of my render. However, I'm not after photorealism but at least I'd like to have a more evident glow around the blue lights. I'm open to any solution (compositing, render layers, etc.)

Source Link
Loading