It seems like there are two types of pbr textures out there
- metalness workflow (works great in principled shader) - Inaccurate
- Specular workflow (it seams that there is a shader in Blender only for EEVEE which not working accurate) - Accurate
My plan is to use Blender to create high quality 3d renderings with my Specular textures but didn't find any accurate way to do that.
Please consider the question in this forum "How to plug specular map into Principled Shader?"How to plug specular map into Principled Shader? isn't similar to this question at all since that question is completely different and it asked for how to connect specular map to Principled Shader and it is definitely not related to this question at all .