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Post Reopened by Duarte Farrajota Ramos
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It seems like there are two types of pbr textures out there

  • metalness workflow (works great in principled shader) - Inaccurate
  • Specular workflow (it seams that there is a shader in Blender only for EEVEE which not working accurate) - Accurate

My plan is to use Blender to create high quality 3d renderings with my Specular textures but didn't find any accurate way to do that.

Please consider the question in this forum "How to plug specular map into Principled Shader?"How to plug specular map into Principled Shader? isn't similar to this question at all since that question is completely different and it asked for how to connect specular map to Principled Shader and it is definitely not related to this question at all .

It seems like there are two types of pbr textures out there

  • metalness workflow (works great in principled shader) - Inaccurate
  • Specular workflow (it seams that there is a shader in Blender only for EEVEE which not working accurate) - Accurate

My plan is to use Blender to create high quality 3d renderings with my Specular textures but didn't find any accurate way to do that.

Please consider the question in this forum "How to plug specular map into Principled Shader?" isn't similar to this question at all since that question is completely different and it asked for how to connect specular map to Principled Shader and it is definitely not related to this question at all .

It seems like there are two types of pbr textures out there

  • metalness workflow (works great in principled shader) - Inaccurate
  • Specular workflow (it seams that there is a shader in Blender only for EEVEE which not working accurate) - Accurate

My plan is to use Blender to create high quality 3d renderings with my Specular textures but didn't find any accurate way to do that.

Please consider the question How to plug specular map into Principled Shader? isn't similar to this question at all since that question is completely different and it asked for how to connect specular map to Principled Shader and it is definitely not related to this question at all .

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hamed.3d172
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It seems like there are two types of pbr textures out there

  • metalness workflow (works great in principled shader) - Inaccurate
  • Specular workflow (it seams that there is a shader in Blender only for EEVEE which not working accurate) - Accurate

My plan is to use Blender to create high quality 3d renderings with my Specular textures but didn't find any accurate way to do that.

Please consider the question in this forum "How to plug specular map into Principled Shader?" isn't similar to this question at all since that question is completely different and it asked for how to connect specular map to Principled Shader and it is definitely not related to this question at all .

It seems like there are two types of pbr textures out there

  • metalness workflow (works great in principled shader) - Inaccurate
  • Specular workflow (it seams that there is a shader in Blender only for EEVEE which not working accurate) - Accurate

My plan is to use Blender to create high quality 3d renderings with my Specular textures but didn't find any accurate way to do that.

It seems like there are two types of pbr textures out there

  • metalness workflow (works great in principled shader) - Inaccurate
  • Specular workflow (it seams that there is a shader in Blender only for EEVEE which not working accurate) - Accurate

My plan is to use Blender to create high quality 3d renderings with my Specular textures but didn't find any accurate way to do that.

Please consider the question in this forum "How to plug specular map into Principled Shader?" isn't similar to this question at all since that question is completely different and it asked for how to connect specular map to Principled Shader and it is definitely not related to this question at all .

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H i everyone , im seriously searching for a long time and didn't find any , itIt seems like there are two types of pbr textures out there

  • metalness workflow (works great in principled shader) - Inaccurate
  • Specular workflow (it seams that there is a shader in blenderBlender only for eeveeEEVEE which not working accurate) - Accurate

myMy plan is to use blenderBlender to create high quality 3d renderings with my Specular tecturestextures but didn't found anyfind any accurate way to do that  .

H i everyone , im seriously searching for a long time and didn't find any , it seems like there are two types of pbr textures out there

  • metalness workflow (works great in principled shader) - Inaccurate
  • Specular workflow (it seams that there is a shader in blender only for eevee which not working accurate) - Accurate

my plan is to use blender to create high quality 3d renderings with my Specular tectures but didn't found any accurate way to do that  .

It seems like there are two types of pbr textures out there

  • metalness workflow (works great in principled shader) - Inaccurate
  • Specular workflow (it seams that there is a shader in Blender only for EEVEE which not working accurate) - Accurate

My plan is to use Blender to create high quality 3d renderings with my Specular textures but didn't find any accurate way to do that.

Post Closed as "Duplicate" by Crantisz, Marty Fouts, Duarte Farrajota Ramos
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hamed.3d172
  • 368
  • 4
  • 17
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