Timeline for Stretch heightmap over whole plane [duplicate]
Current License: CC BY-SA 3.0
15 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 14, 2015 at 14:06 | review | Reopen votes | |||
| Oct 14, 2015 at 14:43 | |||||
| Oct 14, 2015 at 13:48 | history | edited | Ray Mairlot | CC BY-SA 3.0 | code formatting is generally better just for code |
| Oct 13, 2015 at 20:13 | history | closed | CommunityBot Mike Metcalf J Sargent Polosson gandalf3 | Duplicate of Landscape topography from grayscale image, Stretch heightmap over whole plane in Blender [duplicate] | |
| Oct 13, 2015 at 15:32 | review | Close votes | |||
| Oct 13, 2015 at 20:13 | |||||
| Oct 13, 2015 at 13:12 | vote | accept | wittich | ||
| Oct 13, 2015 at 10:37 | answer | added | m.ardito | timeline score: 3 | |
| Oct 13, 2015 at 9:46 | history | edited | wittich | CC BY-SA 3.0 | deleted 49 characters in body |
| Oct 13, 2015 at 8:00 | history | edited | wittich | CC BY-SA 3.0 | replace last image |
| Oct 13, 2015 at 7:52 | comment | added | wittich | I did it some how before (i.imgur.com/JYkOc05.png), but I can't reprocess it... | |
| Oct 13, 2015 at 7:43 | comment | added | wittich | @Carlo: I'm not totally sure how I do that?! I selected the plane and hit Shift+f10 right? @m.ardito: Yes, will smoothen the mesh later. But the elevation model has just a resolution of 30x30m | |
| Oct 13, 2015 at 7:43 | comment | added | m.ardito | also, doing this would use 30x30 mesh pixels to represent 1x1 image pixel, are you sure that is the mesh resolution you wish? | |
| Oct 13, 2015 at 7:42 | history | edited | wittich | CC BY-SA 3.0 | added screenshot |
| Oct 13, 2015 at 7:33 | comment | added | Carlo | Could you show your UV unwrap of the plane? | |
| Oct 13, 2015 at 6:47 | review | First posts | |||
| Oct 13, 2015 at 7:43 | |||||
| Oct 13, 2015 at 6:43 | history | asked | wittich | CC BY-SA 3.0 |