How do I stretch my heightmap over the whole plane?
My plane has the dimensions of 6000 x 6000 and I subdivided it so that each pixel should be the value of one rectangle. My heightmap comes with 200 x 200px resolution.
I imported the image as texture, set the 'color space' to 'linear' and the clipped it.
Now I added the modifier Displace but it only interprets the values on a little area in the middle of the plane.
How do I stretch my heightmap over the whole plane?






Shift+f10right? @m.ardito: Yes, will smoothen the mesh later. But the elevation model has just a resolution of 30x30m $\endgroup$