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How can i render a character + the shadow it cast on a surface but not the surface itself?

I would use it to

  • Render my background only once (if nothing moves in background) so i would be saving a lot of time

  • Better effects with transparency gif

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  • Cycles Render Select the surface object, go to Object / Cycles settings and check Shadow Catcher. In Render / Film, check Transparent.

  • Blender Render Select the surface object, go to Material / Shadow, check Shadows Only. In Render / Shading / Alpha, select Transparent.

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