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I'm trying to rig a digitigrade model (which is already a challenge in itself), but I've hit an impasse where I try to generate Automatic Weights and it just fails, saying "Bone Heat Weighting: Failed to find a solution for one or more bones". How would I go about fixing this? I'll attach my Blender file.

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For this instance, selecting all the vertices and doing Mesh->Vertices->Remove Doubles will solve it.

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In general, for automatic weight painting, your model must be very clean, with no duplicate verts for example, and not be rotated nor scaled.

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Not always the case. However, try to eliminate double vertexes from the entire mesh before applying Automatic Weights. I hope this works for you.

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