I am cleaning up a friend's model and often run into this problem: Often, there are multiple edges of various lengths overlapping along the same line. Below is a visual example:
...that overlap to cause:
...as opposed to the desired:
I was wondering if there was an easy way to clean up edges like this without manually deleting the offending edges and reconnecting the relevant vertices?
- $\begingroup$ I agree that redoing the mesh might be best. Overlapping edges like this often result from depthless extrusions (right-clicking after applying an extrusion, which doesn't cancel the operation) or repeated boolean operations without cleaning the result (merging vertices, deleting unwanted components). You can kindly remind your friend about these hazards and how to avoid them. $\endgroup$hatinacat2000– hatinacat20002019-06-03 02:32:48 +00:00Commented Jun 3, 2019 at 2:32
- $\begingroup$ Use dissolve edges... but poorly planned topology (like the mess that you have in front of you) often takes so much more time and effort than doing it over. Look into retopo workflows using shinkwrap and other available tools (... use your favorite search engine for those). You should aim to re-do this using quads and avoid non-planar faces. Topology is not a wrapper to put on top of the object. Topology is your object. $\endgroup$user1853– user18532019-06-03 02:58:32 +00:00Commented Jun 3, 2019 at 2:58
- $\begingroup$ blender.stackexchange.com/questions/18203/… $\endgroup$user1853– user18532019-06-03 03:01:22 +00:00Commented Jun 3, 2019 at 3:01
- $\begingroup$ Here's a resource on Topology Guides $\endgroup$user1853– user18532019-06-03 03:04:09 +00:00Commented Jun 3, 2019 at 3:04
3 Answers
Select all the vertices in edit mode and then
v2.79 and below
click spacebar in viewport and type in "Remove Doubles" in the search.
v2.8+
click F3 in viewport and type in "Merge by distance" in the search.
(or)
You can use this software called "Instant Mesh" by wjakob by loading the exported mesh file into this software and get a clean mesh.
link https://github.com/wjakob/instant-meshes
Hope this helps you!
- $\begingroup$ The spacebar causes Blender 3.6 to start cycling through the frames? I'm confused. $\endgroup$starbeamrainbowlabs– starbeamrainbowlabs2023-11-07 23:49:26 +00:00Commented Nov 7, 2023 at 23:49
- 1$\begingroup$ for v2.8+ you can try presssing F3 and search for "Merge by distance", space is for playing and pausing animation keyframes. $\endgroup$Akai Shuichi– Akai Shuichi2023-12-26 09:19:09 +00:00Commented Dec 26, 2023 at 9:19
Check this video, it may help:
In Blender 3.2 what worked for me was in Edit Mode, select the internal overlapping vertices, right click and select option Dissolve.
