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I modeled a well for a school assignment using blender 2.83. I need to make a render which shows the poly count. I can't find polycount as an option in the Metadata to include in the render. I wonder if there is a way to include it in the render or am I going to have to add it in the notes after getting them.

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  • $\begingroup$ related: blender.stackexchange.com/questions/174158/… $\endgroup$ Commented Aug 13, 2020 at 21:21
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    $\begingroup$ Just add it as custom text/name in the metadata options. $\endgroup$ Commented Aug 13, 2020 at 22:24

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Poly count is at the very bottom right of the screen.

In the note section for metadata write the info you want and turn on "burn into image"

enter image description here

A different way to see statistics is to enable the overlay in the 3D viewport as shown in this post:

Bottom Status Bar Doesn't Show Verts, Faces, Tris Information In v2.9a

enter image description here

Here's a script to automatically write the with the selected object's stats on the metadata notes: adapted from :

Show the polycount of selected objects in object mode

import bpy verts, edges, polys = 0, 0, 0 dg = bpy.context.evaluated_depsgraph_get() # Getting the dependency graph for obj in bpy.context.selected_objects: obj = obj.evaluated_get(dg) # This gives the evaluated version of the object. Aka with all modifiers and deformations applied. mesh = obj.to_mesh() # Turn it into the mesh data block we want verts += len(mesh.vertices) edges += len(mesh.edges) polys += len(mesh.polygons) bpy.context.scene.render.use_stamp_note = True bpy.context.scene.render.stamp_note_text = "Verts: "+str(verts)+", Edges: "+str(edges)+", Polys: "+str(polys) bpy.context.scene.render.use_stamp = True 

To use go to the scripting window, create a new text, paste the script and run it.

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