I'm sure this question has been asked before, but I have literally no idea how to describe it (or I'm simply the first to ask; I really don't know). I was trying to animate the "Rain" Cloudrig doing a backflip (using the blocking technique) and for the most part succeeded. However, when I switched back from constant to bezier, some of the bones, such as the head and pelvis, rotated in random direction before settling into the next pose. Here's a quick video showing my issue:
https://www.youtube.com/watch?v=FbEpsL-aX4U
Due to this, I had to go and fix the poses myself, which added even more keyframes for me to deal with. This issue makes things harder for me in the graph editor, makes the animation look very weird and choppy since it no longer follows a smooth motion, and once again the sheer amount of keyframes doesn't seem ideal. For future projects, how could I avoid this and save some time?