Is there any way to automatically make this 
from this:
I guess it should be called "double-triangulation" or "cross-triangulation", but there's no trace of it in the docs nor anywhere on the Internet.
I need to split in two all the longest individual edges of triangulated mesh, and connect resulting vertices to closest vertices already exist, so the triangles I've recieved during the first triangulation were splitted in two. Thanks in advance.


