I am just working on some corrective shape keys for my character. These shape keys will be triggered by drivers. E.g. when my shin rotates I want the corrective shape key for my knee to be triggered.
When referencing my shin bone's local x rotation in the drivers panel a little reference point appears in the graph editor. That point indicates the current rotation of my shin. Now I want my keyframe with the value of 1 to be at the exact same position as the reference point. Is there a fast way on how to snap my keyframe's position to the position of the reference point?

