I am using this addon: https://github.com/saturday06/VRM_Addon_for_Blender and have used it successfully before, but am getting an error code when I attempt to export it. I can't make heeads nor tails of the technical jargon- what exactly do I have to do in order to prep the model for export? 
Report: Error A Python: Traceback (most recent call last): File "C:\User: Downloads blender-2.92.0-windows64\blender-2.92.0-windows64URM_Addon_for_Blender-release\io_scene_vrm exporter init_.py", line 55, in execute bool(self.export_invisibles), bool(self.export_only_selections)
File "C:\User Downloads blender-2.92.0-windows64\blender-2.92.0-windows64\URM_Addon_for_Blender-release\io_scene_vrm exporteriglb_obj.py", line 58, in_init__ "INVOKE DEFAULT", show_successful message=False
File "C:\User: Downloads\blender-2.92.0-windows64\blender-2.92.0-windows6412.92\scripts modules\bpylops.py", line 130, in call ret = _op_call(self.idname_py(), C_dict, kw, C_exec, C_undo)
RuntimeError: Error: Python: Traceback (most recent call last): File "C:\User: Downloadsblender-2.92.0-windows64\blender-2.92.0-windows64\RM_Addon_for_Blender-release\io_scene_vrm editor validation.py", line 43, in invoke context, self.errors, self.show_successful_message
File "C:\User: Downloads blender-2.92.0-windows64\blender-2.92.0-windows64 VRM_Addon_for_Blender-release\io_scene_vrm editor validation.py", line 248, in detect_errors_and_warnings for node, material in search.shader nodes and materials(used materials):
File "C:\User: Downloadsblender-2.92.0-windows64\blender-2.92.0-windows64\VRM_Addon_for_Blender-release\io_scene_vrm editor search.py", line 11, in shader_nodes_and_materials for mat in used materials
File "C: Users Downloads blender-2.92.0-windows64 blender-2.92.0-windows64\VRM Addon for Blender-release\io scene vrm editor search.py", line 12, in if mat.node_tree is not None
AttributeError: 'NoneType' object has no attribute 'node_tree'
location: C:\User: Downloads blender-2.92.0-windows64\blender-2.92.0-windows64\2.92\scripts modules bpylops.py:130
location: :-1

AddOnbefore, but, purely in terms of the technical jargon, what the error message is saying is that it encountered aNonematerial, and thatNone(representing the absence of a material, if you will) has nonode_tree(a "node tree" being the computational way Blender materials represent shader nodes). Specifically, it looks like this line is failing, though I'm not sure off the top of my head what the"Surface"attribute refers to: github.com/saturday06/VRM_Addon_for_Blender/blob/… $\endgroup$used_materialsis created here: github.com/saturday06/VRM_Addon_for_Blender/blob/… If you upload your.blendfile, maybe someone can execute thatforloop and try to determine why aNoneis being appended to this list, where only materials are expected $\endgroup$