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So I've been trying to model a reallistic .338 Lapua Magnum bullet.

I managed to model the base mesh, but whenever I try and add a copper material it just doesnt look right.

Here's what I got so far.

enter image description here

And I would like it to look like this, with some more wear and scratches from exiting the rifle.

enter image description here

Any tips on how to achieve this?

EDIT: Thank you all for your help.

I added a subdivision surface, a bevel and some surface imperfections, the bullet looks great now.

I tried to add in some rifle marks by using a radial array and then inset the markings into the bullet. I'm getting these jagged artifacts. I tried added a subdivion surface to the cutter but that doesnt work.

enter image description here enter image description here

Any idea how I could smoothen that out?

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3 Answers 3

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You can try this material setup, give your Principled BSDF a copper color, put the Metallic value up to 1, plug a Noise Texture into the Roughness input in order to have some dirt on the reflection, maybe add a bit of bump:

enter image description here

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  • $\begingroup$ Thank you! I'll give this a go tommorow! $\endgroup$ Commented Apr 11, 2022 at 19:31
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Principled BSDF shader, orange color, little to no roughness, high metallic amount, and add scratches and imperfections. (Free online in places, here for example, added to the principled with methods like this.)

Hope this helps!

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  • $\begingroup$ Also add a subdivision surface modifier to your mesh; your bullet looks a little low-poly. $\endgroup$ Commented Apr 11, 2022 at 18:56
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    $\begingroup$ Thank you both, I'll give this a go tommorow! I also added a subdivision surface and it already looks a lot better. :) $\endgroup$ Commented Apr 11, 2022 at 19:31
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Thank you all, I added the subdivision surface and followed moonboots texture settings and it looks a LOT better. I will try and add some scratches tomorrow!

Test Render

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  • $\begingroup$ Also add a slight bevel on the tips! $\endgroup$ Commented Apr 11, 2022 at 19:56
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    $\begingroup$ Hello, please don't use the Your Answer field for comments, instead use Add a comment, or edit your initial question ;) $\endgroup$ Commented Apr 12, 2022 at 4:36
  • $\begingroup$ And clicking the "Accept" checkbox next to your favorite answer rewards the person who answered extra Internet points. :) $\endgroup$ Commented Apr 13, 2022 at 19:15
  • $\begingroup$ @RonJensen Thank you for the tip! $\endgroup$ Commented Apr 15, 2022 at 13:08

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