I'm kind of new to bone rigging and I'm having some issues with it. After I added a Meta-Rig (from the Rigify Add-On) and aligned all the bones with the character I made, I decided to add some new bones near the butt part of my character to try prevent some deformation when the character's leg move.
The problem I'm having is that these two new bones (they are called pelvisL_1 and pelvisR_1), even if they are part of the Meta-Rig and parented to the main "spine" bone, don't move any mesh. I tried to go to weight painting thinking that these bones didn't have any mesh to move but Blender doesn't seem to "see" them instead.
How can I fix this?


