Questions tagged [bones]
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
2,837 questions
0 votes
1 answer
11 views
Can I change the bend location of a bendybone armature
What I want is my guy to pop out of the springbox by having the big curve near the red mark. But the armature just automatically chooses to only bend when it nears the end at the blue mark. Can I ...
0 votes
0 answers
19 views
object, skin from bones animation gets broken after exporting in FBX or glTF
I’m working on a game in Godot, and I’m making the animations on the main character in Blender, but when I export an import the model and animations (no matter the program: Unity, Godot, Blender), ...
2 votes
2 answers
127 views
How to make a bone tail move along a straight line or rail for mechanical rigging?
I am trying to build a lever and try to figure out how to make a bone's end stick to a rail. In my example I want ( 2 ) to stay at that height and move to the left along with the two lower bones. If I ...
1 vote
0 answers
21 views
Bone twitches between frames when rotating only on Z axis
I have two bones that essentially perform the same function. Their rotation is limited on the X and Y axes, and I only need them to rotate along the Z axis during the animation. However, the bone ...
0 votes
0 answers
16 views
Corrective Joint Chain/Parent constrain options
I'm currently attempting to adapt Mateusz Matejczyk's corrective joint chain approach from Maya to Blender. Recreating the demo setup (2:53 into the video) in Blender is not too difficult at first: ...
1 vote
1 answer
33 views
How to set up symmetric Bones to mirror movement when using identical rotational values?
I'm doing a rig for a personal project, and one thing I'm always been bothered by while animating in blender is arms/legs that do not mirror movement when given the same rotational values. To put it ...
4 votes
1 answer
400 views
Bendy bone is twisting when posed
I've set up a bendy bone between two handles. it looks fine in rest position: but as soon as I try to pose the top handle, even just moving it a little bit, it gets twisted: (Blender 3.6)
2 votes
1 answer
144 views
the mesh is following the rig bones.. but only slightly
so long story short, i've been making a character model for my OC in blender over the past weekend (this is the first model like this i've attempted to make, by the way) and everything has gone pretty ...