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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

0 votes
1 answer
11 views

What I want is my guy to pop out of the springbox by having the big curve near the red mark. But the armature just automatically chooses to only bend when it nears the end at the blue mark. Can I ...
Femur Gripper's user avatar
0 votes
0 answers
19 views

I’m working on a game in Godot, and I’m making the animations on the main character in Blender, but when I export an import the model and animations (no matter the program: Unity, Godot, Blender), ...
miguel silvestre's user avatar
2 votes
2 answers
127 views

I am trying to build a lever and try to figure out how to make a bone's end stick to a rail. In my example I want ( 2 ) to stay at that height and move to the left along with the two lower bones. If I ...
Michael's user avatar
  • 59
1 vote
0 answers
21 views

I have two bones that essentially perform the same function. Their rotation is limited on the X and Y axes, and I only need them to rotate along the Z axis during the animation. However, the bone ...
Megan Love's user avatar
  • 1,156
0 votes
0 answers
16 views

I'm currently attempting to adapt Mateusz Matejczyk's corrective joint chain approach from Maya to Blender. Recreating the demo setup (2:53 into the video) in Blender is not too difficult at first: ...
Fred Nek's user avatar
1 vote
1 answer
33 views

I'm doing a rig for a personal project, and one thing I'm always been bothered by while animating in blender is arms/legs that do not mirror movement when given the same rotational values. To put it ...
Mr Corner's user avatar
4 votes
1 answer
400 views

I've set up a bendy bone between two handles. it looks fine in rest position: but as soon as I try to pose the top handle, even just moving it a little bit, it gets twisted: (Blender 3.6)
Timothy Stephens's user avatar
2 votes
1 answer
144 views

so long story short, i've been making a character model for my OC in blender over the past weekend (this is the first model like this i've attempted to make, by the way) and everything has gone pretty ...
tako's user avatar
  • 23

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