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Could somebody figure out how to detect self-collision on particles created in Geometry Nodes? I'm using 3.5 alpha-simulation nodes.

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UPDATED(I'm using geometry proximity node and the attribute "close_points" is doing something but not working as expected)

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Thank you,

Miguel

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1 Answer 1

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Proximity node is work for all the instance with same value but if you try raycast it work with different value for each index.

so try with raycast

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