I have a curve that has a geometry nodes modifier applied. I noticed that the resulting mesh has no material. What do I need to do so that setting the material on the input object sets the material on the generated geometry?
Note 1: I can get this "working" using a material input node, but to set the material for this particular object, I would have to go digging into the modifier properties. That's different from how I would change the material for any other object. I very specifically don't want that.
Note 2: this seems to be a duplicate of "Set Material Index" node not working, but there is no working answer there.
Just like that poster, I tried the Set Material Index node, and it doesn't seem to be doing anything.
I'm using Blender 3.5.1.
(Note that the viewport is in Material Preview mode.)


Set Materialnode. $\endgroup$