I'd like to create repeating instances of geometry over a single selected face of an existing mesh. Such as the small square cutouts in the pictured panel:
- I cannot use a material because the result will be 3d printed and requires real geometry.
- A displacement modifier with an image looks awful and has far more geometry than is needed.
- There is node to generate points, but only generates randomly distributed points.
I got an answer suggesting I use a grid node or subdivide the existing input face. Subdividing a face only seems to divide at the edges which is not a grid for non square faces. I might be able to use math to parent a grid node to a face, but it will exceed the bounds of the face.
The image I chose for this question doesn't illustrate the question well. The following might help. I can instantiate the shapes, but getting them distributed across a face has my stuck.
Thanks









