I am trying to replicate something similar to the following screengrabs.
It is an exaggerated 3D texture of an oil painting. Up to this point, I had been trying to sculpt it, primarily using the cloth tool in Blender, but it did not quite achieve the painting-like result.
I was wondering how to create such a look, and is it possible to make it procedural?
Here is the final look of the model.
EDIT: I have used a displacement modifier with two textures, Stucci and Noise, with the following parameters:
Although it gave me much closer and more realistic look, it still could be significantly improved.






