0
$\begingroup$

I made this castle model and would like to add Gothic windows to it, however, modeling it directly onto the mesh is a no option because it is a bit asymmetrical (especially the base mesh that connects all the towers, which are separate meshes) and has uneven topology (all quads though) and I want the windows to be more or less equal sized. I thought about adding it as a separate mesh with an array modifier, but then my problem is that the walls would block out the window glasses. How could I get around this problem?

Here is the model: enter image description here

$\endgroup$
2
  • $\begingroup$ can't you just remove some of the wall faces to make the windows? If not, I don't see how you could do $\endgroup$ Commented Sep 26, 2024 at 7:41
  • $\begingroup$ Never mind, I just retopologized the base. I kept the towers because they are very regular, so the windows will be easy to model onto them, but the base mesh had to go. $\endgroup$ Commented Sep 26, 2024 at 10:26

0

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.