i'm attempting to make a dissolve effect that is driven by proximity to an Empty.
So far, i've created a mesh to volume, then populated that with points/instances of a brick. I have the Empty shrinking the brick instances when in close proximity to the Empty. I'm trying to modify it with some other more natural-looking effects too.
Once i get it to where I want, however, I want to be able to apply this effect on various parts of the object, each with their own Empty driver that I can choose the position of, move around, etc.
So, how do I make the effect work with each new Empty I introduce, without messing up the effect or changing the position of the object itself?
Each time I try, either the entire array of instances transports to another location (which i cant' have, because i'ts part of a scene whose composition is already established), or it does nothing.
Thanks! There are other effects im trying for related to this topic that impact this one, but Stack Exchange wouldn't let me include them all in one post, despite them being relevant. Please see my post history if you're curious and want to help out.
Thank you!



