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I have a cylinder shape and have evenly subdivided it to provide enough geometry to work with. I created a circle in the mesh using LoopTools. The circle by itself isn’t round enough, but applying the Subdivision Surface modifier makes it nicely circular. However, the body of the cylinder is no longer smooth, I can see lines, and it’s causing shading issues.

If I don’t subdivide the mesh in the first place, I don’t have enough geometry to plan where these circles should go. So what’s the correct method for approaching this kind of workflow?

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  • $\begingroup$ Hello, it should work with the Subdivision Surface modifier $\endgroup$ Commented May 17 at 5:33

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As you can see this part is flat, you must have subdivided it with a RMB > Subdivide, which doesn't work like the modifier Subdivision Surface. It will tend to flatten the segments, even more if you give a Subdivision Surface modifier to your object:

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So you need to either redo it from scratch or dissolve all these edges. By the way all the edge loops along the cylinder are useless.

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