There’s a strange phenomenon where the gear object becomes visible when a glass surface is placed over it, but appears transparent when uncovered (as shown in the red-circled area). Interestingly, the gear also becomes partially visible and turns black when it intersects with another object, as seen with the black gear. The glass material uses the default Glass BSDF shader with default settings, and the gear material is also a default shader. So there are no altered material settings, all is default. The normals of the gear are correct, and it already behaved this weird way immediately after being added as a new object.
I also did not make changes to any ray visibility settings. I just added a new gear with nothing changed.


