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I am working on a gumball machine animation. I want to have the balls remain static within the container and dynamically slide down to the bottom once the latch is turned (The Collission Object is just an invisible shape that moves to let the balls out)

However, the balls keep exploding out of the container. Here are the Balls' Rigid Body settings, the results and the containers' settings.

Balls' Rigid Body settings Result Container settings

Any advice on this would be greatly appreciated. Thank you.

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    $\begingroup$ The balls probably just want to be free ! More seriously, it's hard to debug simulations just by seeing the settings (maybe someone sees the issue) ; it would help to have access to your blend file. You can upload your file with blend-exchange.com. If the file is too big : copy your blend file, and remove everything you can while keeping the issue. $\endgroup$ Commented Nov 19 at 13:37
  • $\begingroup$ The file is massive. I'll see what I can do. Though it seems to have miraculously resolved itself! $\endgroup$ Commented Nov 20 at 21:14
  • $\begingroup$ Here's the file <img src="https://blend-exchange.com/embedImage.png?bid=1Dk8AE67" /> $\endgroup$ Commented Nov 20 at 22:37

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I have no idea what was planned with your rigid body constraints - i deleted them because you hadn't filled first and second - so i think they didn't anything at all. I also changed the shape to sphere for all balls because that makes the simulation much faster. I gave your spiral thing a mesh/passive rigid body and then i got this:

enter image description here

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  • $\begingroup$ Thank you @Chris. The Rigid Body Constraints were put on by default. Not sure what their function was, but I've done as you did, however the balls are stuck in the sphere and not going down the slide for some reason, so I'm testing it again now. $\endgroup$ Commented 2 days ago

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